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This commit is contained in:
82
uni_modules/lime-shared/animation/bezier.ts
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82
uni_modules/lime-shared/animation/bezier.ts
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export function cubicBezier(p1x : number, p1y : number, p2x : number, p2y : number):(x: number)=> number {
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const ZERO_LIMIT = 1e-6;
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// Calculate the polynomial coefficients,
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// implicit first and last control points are (0,0) and (1,1).
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const ax = 3 * p1x - 3 * p2x + 1;
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const bx = 3 * p2x - 6 * p1x;
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const cx = 3 * p1x;
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const ay = 3 * p1y - 3 * p2y + 1;
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const by = 3 * p2y - 6 * p1y;
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const cy = 3 * p1y;
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function sampleCurveDerivativeX(t : number) : number {
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// `ax t^3 + bx t^2 + cx t` expanded using Horner's rule
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return (3 * ax * t + 2 * bx) * t + cx;
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}
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function sampleCurveX(t : number) : number {
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return ((ax * t + bx) * t + cx) * t;
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}
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function sampleCurveY(t : number) : number {
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return ((ay * t + by) * t + cy) * t;
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}
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// Given an x value, find a parametric value it came from.
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function solveCurveX(x : number) : number {
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let t2 = x;
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let derivative : number;
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let x2 : number;
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// https://trac.webkit.org/browser/trunk/Source/WebCore/platform/animation
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// first try a few iterations of Newton's method -- normally very fast.
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// http://en.wikipedia.org/wikiNewton's_method
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for (let i = 0; i < 8; i++) {
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// f(t) - x = 0
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x2 = sampleCurveX(t2) - x;
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if (Math.abs(x2) < ZERO_LIMIT) {
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return t2;
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}
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derivative = sampleCurveDerivativeX(t2);
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// == 0, failure
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/* istanbul ignore if */
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if (Math.abs(derivative) < ZERO_LIMIT) {
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break;
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}
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t2 -= x2 / derivative;
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}
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// Fall back to the bisection method for reliability.
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// bisection
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// http://en.wikipedia.org/wiki/Bisection_method
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let t1 = 1;
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/* istanbul ignore next */
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let t0 = 0;
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/* istanbul ignore next */
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t2 = x;
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/* istanbul ignore next */
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while (t1 > t0) {
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x2 = sampleCurveX(t2) - x;
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if (Math.abs(x2) < ZERO_LIMIT) {
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return t2;
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}
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if (x2 > 0) {
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t1 = t2;
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} else {
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t0 = t2;
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}
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t2 = (t1 + t0) / 2;
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}
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// Failure
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return t2;
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}
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return function (x : number) : number {
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return sampleCurveY(solveCurveX(x));
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}
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// return solve;
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}
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3
uni_modules/lime-shared/animation/ease.ts
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3
uni_modules/lime-shared/animation/ease.ts
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import {cubicBezier} from './bezier';
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export let ease = cubicBezier(0.25, 0.1, 0.25, 1);
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export let linear = cubicBezier(0,0,1,1);
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12
uni_modules/lime-shared/animation/index.ts
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12
uni_modules/lime-shared/animation/index.ts
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// @ts-nocheck
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// #ifdef UNI-APP-X && APP
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// export * from './uvue.uts'
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export { Timeline, Animation } from './uvue.uts'
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// #endif
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// #ifndef UNI-APP-X && APP
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// export * from './vue.ts'
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export { Timeline, Animation } from './vue.ts'
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// #endif
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108
uni_modules/lime-shared/animation/useTransition.ts
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108
uni_modules/lime-shared/animation/useTransition.ts
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// @ts-nocheck
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import type { ComponentPublicInstance, Ref } from 'vue'
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import { ease, linear } from './ease';
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import { Timeline, Animation } from './';
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export type UseTransitionOptions = {
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duration ?: number
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immediate ?: boolean
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context ?: ComponentPublicInstance
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}
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// #ifndef UNI-APP-X && APP
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import { ref, watch } from '@/uni_modules/lime-shared/vue'
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export function useTransition(percent : Ref<number>|(() => number), options : UseTransitionOptions) : Ref<number> {
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const current = ref(0)
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const { immediate, duration = 300 } = options
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let tl:Timeline|null = null;
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let timer = -1
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const isFunction = typeof percent === 'function'
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watch(isFunction ? percent : () => percent.value, (v) => {
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if(tl == null){
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tl = new Timeline()
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}
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tl.start();
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tl.add(
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new Animation(
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current.value,
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v,
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duration,
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0,
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ease,
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nowValue => {
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current.value = nowValue
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clearTimeout(timer)
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if(current.value == v){
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timer = setTimeout(()=>{
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tl?.pause();
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tl = null
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}, duration)
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}
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}
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)
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);
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}, { immediate })
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return current
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}
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// #endif
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// #ifdef UNI-APP-X && APP
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type UseTransitionReturnType = Ref<number>
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export function useTransition(source : any, options : UseTransitionOptions) : UseTransitionReturnType {
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const outputRef : Ref<number> = ref(0)
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const immediate = options.immediate ?? false
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const duration = options.duration ?? 300
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const context = options.context //as ComponentPublicInstance | null
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let tl:Timeline|null = null;
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let timer = -1
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const watchFunc = (v : number) => {
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if(tl == null){
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tl = new Timeline()
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}
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tl!.start();
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tl!.add(
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new Animation(
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outputRef.value,
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v,
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duration,
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0,
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ease,
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nowValue => {
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outputRef.value = nowValue
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clearTimeout(timer)
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if(outputRef.value == v){
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timer = setTimeout(()=>{
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tl?.pause();
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tl = null
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}, duration)
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}
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}
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),
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null
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);
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}
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if (context != null && typeof source == 'string') {
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context.$watch(source, watchFunc, { immediate } as WatchOptions)
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} else if(typeof source == 'function'){
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watch(source, watchFunc, { immediate })
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}
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// #ifdef APP-ANDROID
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else if(isRef(source) && source instanceof Ref<number>) {
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watch(source as Ref<number>, watchFunc, { immediate })
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}
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// #endif
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// #ifndef APP-ANDROID
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else if(isRef(source) && typeof source.value == 'number') {
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watch(source, watchFunc, { immediate })
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}
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// #endif
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const stop = ()=>{
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}
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return outputRef //as UseTransitionReturnType
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}
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// #endif
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119
uni_modules/lime-shared/animation/uvue.uts
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119
uni_modules/lime-shared/animation/uvue.uts
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@@ -0,0 +1,119 @@
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// @ts-nocheck
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import { raf, cancelRaf} from '../raf'
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export class Timeline {
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state : string
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animations : Set<Animation> = new Set<Animation>()
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delAnimations : Animation[] = []
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startTimes : Map<Animation, number> = new Map<Animation, number>()
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pauseTime : number = 0
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pauseStart : number = Date.now()
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tickHandler : number = 0
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tickHandlers : number[] = []
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tick : (() => void) | null = null
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constructor() {
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this.state = 'Initiated';
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}
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start() {
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if (!(this.state == 'Initiated')) return;
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this.state = 'Started';
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let startTime = Date.now();
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this.pauseTime = 0;
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this.tick = () => {
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let now = Date.now();
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this.animations.forEach((animation : Animation) => {
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let t:number;
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const ani = this.startTimes.get(animation)
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if (ani == null) return
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if (ani < startTime) {
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t = now - startTime - animation.delay - this.pauseTime;
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} else {
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t = now - ani - animation.delay - this.pauseTime;
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}
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if (t > animation.duration) {
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this.delAnimations.push(animation)
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// 不能在 foreach 里面 对 集合进行删除操作
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// this.animations.delete(animation);
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t = animation.duration;
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}
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if (t > 0) animation.run(t);
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})
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// 不能在 foreach 里面 对 集合进行删除操作
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while (this.delAnimations.length > 0) {
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const animation = this.delAnimations.pop();
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if (animation == null) return
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this.animations.delete(animation);
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}
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// cancelAnimationFrame(this.tickHandler);
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if (this.state != 'Started') return
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this.tickHandler = raf(()=>{
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this.tick!()
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})
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this.tickHandlers.push(this.tickHandler)
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}
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if(this.tick != null) {
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this.tick!()
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}
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}
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pause() {
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if (!(this.state === 'Started')) return;
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this.state = 'Paused';
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this.pauseStart = Date.now();
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cancelRaf(this.tickHandler);
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// cancelRaf(this.tickHandler);
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}
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resume() {
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if (!(this.state === 'Paused')) return;
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this.state = 'Started';
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this.pauseTime += Date.now() - this.pauseStart;
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this.tick!();
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}
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reset() {
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this.pause();
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this.state = 'Initiated';
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this.pauseTime = 0;
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this.pauseStart = 0;
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this.animations.clear()
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this.delAnimations.clear()
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this.startTimes.clear()
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this.tickHandler = 0;
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}
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add(animation : Animation, startTime ?: number | null) {
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if (startTime == null) startTime = Date.now();
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this.animations.add(animation);
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this.startTimes.set(animation, startTime);
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}
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}
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export class Animation {
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startValue : number
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endValue : number
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duration : number
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timingFunction : (t : number) => number
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delay : number
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template : (t : number) => void
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constructor(
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startValue : number,
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endValue : number,
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duration : number,
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delay : number,
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timingFunction : (t : number) => number,
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template : (v : number) => void) {
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this.startValue = startValue;
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this.endValue = endValue;
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this.duration = duration;
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this.timingFunction = timingFunction;
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this.delay = delay;
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this.template = template;
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}
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run(time : number) {
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let range = this.endValue - this.startValue;
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let progress = time / this.duration
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if(progress != 1) progress = this.timingFunction(progress)
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this.template(this.startValue + range * progress)
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}
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}
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123
uni_modules/lime-shared/animation/vue.ts
Normal file
123
uni_modules/lime-shared/animation/vue.ts
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@@ -0,0 +1,123 @@
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// @ts-nocheck
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const TICK = Symbol('tick');
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const TICK_HANDLER = Symbol('tick-handler');
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const ANIMATIONS = Symbol('animations');
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const START_TIMES = Symbol('start-times');
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const PAUSE_START = Symbol('pause-start');
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const PAUSE_TIME = Symbol('pause-time');
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const _raf = typeof requestAnimationFrame !== 'undefined' ? requestAnimationFrame : function(cb: Function) {return setTimeout(cb, 1000/60)}
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const _caf = typeof cancelAnimationFrame !== 'undefined' ? cancelAnimationFrame: function(id: any) {clearTimeout(id)}
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// const TICK = 'tick';
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// const TICK_HANDLER = 'tick-handler';
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// const ANIMATIONS = 'animations';
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// const START_TIMES = 'start-times';
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// const PAUSE_START = 'pause-start';
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// const PAUSE_TIME = 'pause-time';
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// const _raf = function(callback):number|null {return setTimeout(callback, 1000/60)}
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// const _caf = function(id: number):void {clearTimeout(id)}
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export class Timeline {
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state: string
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constructor() {
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this.state = 'Initiated';
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this[ANIMATIONS] = new Set();
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this[START_TIMES] = new Map();
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}
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start() {
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if (!(this.state === 'Initiated')) return;
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this.state = 'Started';
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let startTime = Date.now();
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this[PAUSE_TIME] = 0;
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this[TICK] = () => {
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let now = Date.now();
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this[ANIMATIONS].forEach((animation) => {
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let t: number;
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if (this[START_TIMES].get(animation) < startTime) {
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t = now - startTime - animation.delay - this[PAUSE_TIME];
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} else {
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t = now - this[START_TIMES].get(animation) - animation.delay - this[PAUSE_TIME];
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}
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if (t > animation.duration) {
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this[ANIMATIONS].delete(animation);
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t = animation.duration;
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}
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if (t > 0) animation.run(t);
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})
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// for (let animation of this[ANIMATIONS]) {
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// let t: number;
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// console.log('animation', animation)
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// if (this[START_TIMES].get(animation) < startTime) {
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// t = now - startTime - animation.delay - this[PAUSE_TIME];
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// } else {
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// t = now - this[START_TIMES].get(animation) - animation.delay - this[PAUSE_TIME];
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// }
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// if (t > animation.duration) {
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// this[ANIMATIONS].delete(animation);
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// t = animation.duration;
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// }
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// if (t > 0) animation.run(t);
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// }
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this[TICK_HANDLER] = _raf(this[TICK]);
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};
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this[TICK]();
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}
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pause() {
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if (!(this.state === 'Started')) return;
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this.state = 'Paused';
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this[PAUSE_START] = Date.now();
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_caf(this[TICK_HANDLER]);
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}
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resume() {
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if (!(this.state === 'Paused')) return;
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this.state = 'Started';
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this[PAUSE_TIME] += Date.now() - this[PAUSE_START];
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this[TICK]();
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}
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reset() {
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this.pause();
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this.state = 'Initiated';
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this[PAUSE_TIME] = 0;
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this[PAUSE_START] = 0;
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this[ANIMATIONS] = new Set();
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this[START_TIMES] = new Map();
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this[TICK_HANDLER] = null;
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}
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add(animation: any, startTime?: number) {
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if (arguments.length < 2) startTime = Date.now();
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this[ANIMATIONS].add(animation);
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this[START_TIMES].set(animation, startTime);
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}
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}
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export class Animation {
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startValue: number
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endValue: number
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duration: number
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timingFunction: (t: number) => number
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delay: number
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template: (t: number) => void
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constructor(startValue: number, endValue: number, duration: number, delay: number, timingFunction: (t: number) => number, template: (v: number) => void) {
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timingFunction = timingFunction || (v => v);
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template = template || (v => v);
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this.startValue = startValue;
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this.endValue = endValue;
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this.duration = duration;
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this.timingFunction = timingFunction;
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this.delay = delay;
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this.template = template;
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}
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run(time: number) {
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let range = this.endValue - this.startValue;
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let progress = time / this.duration
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if(progress != 1) progress = this.timingFunction(progress)
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this.template(this.startValue + range * progress)
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}
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||||
}
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