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160
uni_modules/lime-qrcode/components/l-qrcode/ios/index.uts
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160
uni_modules/lime-qrcode/components/l-qrcode/ios/index.uts
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// export * from '../qrcode'
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export * from '@/uni_modules/lime-qrcodegen/utssdk/interface';
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import { type QRCodePropsTypes , type ImageSettings, type QRCodeCallback } from '@/uni_modules/lime-qrcodegen/utssdk/interface'
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import { qrcodegen } from './qrcodegen'
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const Ecc = qrcodegen.QrCode.Ecc
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const QrCode = qrcodegen.QrCode
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type Modules = boolean[][];
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type Excavation = { x : number; y : number; w : number; h : number };
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type ImageSettingExcavation = {
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x: number
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y: number
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h: number
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w: number
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excavation: Excavation
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}
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const ERROR_LEVEL_MAP = {
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L: Ecc.LOW,
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M: Ecc.MEDIUM,
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Q: Ecc.QUARTILE,
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H: Ecc.HIGH,
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};
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const DEFAULT_SIZE:number = 128;
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const DEFAULT_LEVEL:string = 'L';
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// const DEFAULT_BGCOLOR:string = '#FFFFFF';
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const DEFAULT_FGCOLOR:string = '#000000';
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const DEFAULT_INCLUDEMARGIN:boolean = false;
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const SPEC_MARGIN_SIZE : number = 4;
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const DEFAULT_MARGIN_SIZE : number = 0;
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// This is *very* rough estimate of max amount of QRCode allowed to be covered.
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// It is "wrong" in a lot of ways (area is a terrible way to estimate, it
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// really should be number of modules covered), but if for some reason we don't
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// get an explicit height or width, I'd rather default to something than throw.
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const DEFAULT_IMG_SCALE = 0.1;
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// We could just do this in generatePath, except that we want to support
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// non-Path2D canvas, so we need to keep it an explicit step.
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function excavateModules(modules : Modules, excavation : Excavation) : Modules {
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const ox = excavation.x
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const oy = excavation.y
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const oh = excavation.h
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const ow = excavation.w
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return modules.slice().map((row, y):boolean[] => {
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if (y < oy || y >= oy + oh) {
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return row;
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}
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return row.map((cell, x):boolean => {
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if (x < ox || x >= ox + ow) {
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return cell;
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}
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return false;
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});
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});
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}
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function getImageSettings(
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cells : Modules,
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size : number,
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margin : number,
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imageSettings: ImageSettings | null
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) : ImageSettingExcavation | null {
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if (imageSettings == null) {
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return null;
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}
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// const result : UTSJSONObject = {}
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const numCells = cells.length + margin * 2;
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const defaultSize = Math.floor(size * DEFAULT_IMG_SCALE);
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const scale = numCells / size;
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const width = imageSettings.width
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const height = imageSettings.height
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const ox = imageSettings.x
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const oy = imageSettings.y
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const excavate = imageSettings.excavate
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const w = (width > 0 ? width : defaultSize) * scale;
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const h = (height > 0 ? height: defaultSize) * scale;
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const x = ox == null ? cells.length / 2 - w / 2 : ox * scale;
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const y = oy == null ? cells.length / 2 - h / 2 : oy * scale;
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let excavation: Excavation = {
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x: 0,
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y: 0,
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w: 0,
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h: 0,
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};
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if (excavate) {
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let floorX = Math.floor(x);
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let floorY = Math.floor(y);
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let ceilW = Math.ceil(w + x - floorX);
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let ceilH = Math.ceil(h + y - floorY);
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// excavation = { x: floorX, y: floorY, w: ceilW, h: ceilH };
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excavation.x = floorX
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excavation.y = floorY
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excavation.w = ceilW
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excavation.h = ceilH
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}
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return { x, y, h, w, excavation } as ImageSettingExcavation;
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}
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function getMarginSize(includeMargin : boolean, marginSize: number|null) : number {
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if (marginSize != null) {
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return Math.floor(marginSize);
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}
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return includeMargin ? SPEC_MARGIN_SIZE : DEFAULT_MARGIN_SIZE;
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}
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export class QRCodeCanvas {
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ctx : DrawableContext
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constructor(ctx : DrawableContext) {
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this.ctx = ctx
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}
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render(props : QRCodePropsTypes, cb : QRCodeCallback | null=null) {
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const ctx = this.ctx
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const value = props.value
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const size = props.size ?? DEFAULT_SIZE
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const level = props.level ?? DEFAULT_LEVEL
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const fgColor = props.fgColor ?? DEFAULT_FGCOLOR
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const includeMargin = props.includeMargin || DEFAULT_INCLUDEMARGIN
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const marginSize = props.marginSize
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const imageSettings = props.imageSettings
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if (value == null || value == '') {
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return;
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}
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let cells = QrCode.encodeText(value, ERROR_LEVEL_MAP[level] as Ecc).getModules();
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const margin = getMarginSize(includeMargin, marginSize);
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const numCells = cells.length + margin * 2;
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const scale = (size / numCells);
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const calculatedImageSettings = getImageSettings(
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cells,
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size,
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margin,
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imageSettings
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)
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const haveImageToRender = calculatedImageSettings != null
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const excavation: Excavation | null = haveImageToRender ? calculatedImageSettings?.excavation : null
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if(haveImageToRender && excavation != null) {
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cells = excavateModules(cells, excavation);
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}
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ctx.reset()
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// ctx.clearRect(0, 0, size, size)
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// ctx.fillStyle = bgColor;
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// ctx.fillRect(0, 0, numCells, numCells);
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ctx.fillStyle = fgColor;
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cells.forEach(function (row, rdx) {
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row.forEach(function (cell, cdx) {
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if (cell) {
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ctx.fillRect((cdx + margin) * scale, (rdx + margin) * scale, scale, scale);
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}
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});
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});
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ctx.update()
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if(cb != null){
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cb(cells)
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}
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}
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}
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